Apeiron: Boons Change Everything

Explore Apeiron's game-changing Boons for dynamic gameplay!

Introduction

In this Apeiron guide we will discuss Apeirons new groundbreaking mechanic: Boons. These are passive abilities unique to each Planet, fundamentally altering gameplay strategies. Boons offer dynamic enhancements depending on the Avatar’s Planet type, creating opportunities for innovative tactics.

apeiron boon mechanic

Boons by Planet Type

Normal
Reduces the mana cost of the next card cast by 2 (minimum cost remains 2). Effects altering card cost are temporarily ineffective.

Oasis
When the Avatar’s HP is at or below 50%, damage abilities mark enemies for 6 seconds. A follow-up basic or elemental attack detonates the mark, healing the Avatar for 25% of damage dealt over 3 seconds.

Wasteland
Dashing scatters mine traps for 6 seconds. Mines detonate upon expiration or contact, dealing true damage.

apeiron wasteland boon
Wasteland’s Boon scatters mine traps on the field.

Foresty
If the Avatar has less HP percentage than the enemy, abilities and attacks deal extra damage based on the HP difference (up to 50%).

Mountainous
Basic or non-damaging elemental attacks generate stacks. At two stacks, the Avatar gains 100% movement speed for 2.5 seconds and deals delayed magic damage.

Dunes
The Avatar is accompanied by three Sandsoul Doods, which explode to deal true damage. Lost Doods respawn every 10 seconds.

apeiron dunes boon mechanic
Dunes Boon summons 3 Sandsoul Doods that deal true damage upon explosion

Delta
Provides temporary immunity to crowd control with a 10-second cooldown post-immunity.

Tundra
Damaging enemies creates a 5-unit radius area for 5 seconds. Dashing into this area teleports the Avatar behind the enemy and grants an 8% max HP shield.

Karsts
Damage abilities mark enemies. Contact with marked targets reduces dash cooldown by 66%.

Volcanic
Casting elemental skills summons Firesoul Doods (max: 9).

Archipelago
Grants 35% additional attack speed, tripling to 105% for 4 seconds after casting an elemental skill.

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Tempest
Dashing provides 1.5 seconds of invisibility and 0.75 seconds of crowd control immunity.

Inferno
Generates a fire orb with each dash, dealing true damage, healing the Avatar for 33% of damage dealt, and applying Ablaze.

Leviathan
Dashing leaves an icy trail for 6 seconds. Enemies stepping on it are slowed and gain Frostbite stacks.

Gigas
Dash destroys low terrain, crosses friendly terrain, and knocks back enemies. Enemies hitting terrain during knockback are rooted for 1.5 seconds.

Conclusion
With Boons, players can create diverse strategies and combinations, reshaping how battles unfold. Experiment with different Planets to maximize their unique advantages.